![]() You’ll get to interact with all the big names from the Attack on Titan cast, with the ability to increase and rank up your friendship with each one depending on your dialogue choices and side-quests. However, much like its combat, these dialogue-driven interludes can be as empowering as they are exclusive. While you’ll be spending plenty of time out in the field taking on the Titans, you’ll also be using the rest of your time to interact with the cast of the game. The only trouble is these mechanics rarely change once the game gets going, and even with the occasional change in Titan, the cycle of attack, regroup and attack again begins to lose its lustre. Add in a dangerous rage mode - which will turn the screen red and give your giant prey a frightening burst of speed and agility - and there’s plenty of to keep you on your toes. With these characters spread across each area, you can interchange the members of your squad once you’ve worked out which ones work best with each Titan. You’ll need to make good use of your AI-controlled squadmates (you can have up to four fighting alongside you), and each one has a unique ability that can be unleashed in battle. ![]() Not only are these myriad Titan types more authentic to the original manga and anime, they also require far more tactical prowess to bring them down. With a simple press of ‘R’ you can lock and flick between body parts, using ‘X’ to attach your ODM and zoom in, hitting ‘X’ again as you strike to deal plenty of damage. There’s a greater variety of types to contend with now, and each one has its own weak spots and areas to avoid. Talking of Titans, those mean ol’ giants have been given something of an update since the first game. ![]() There’s also the added need to monitor and replenish your gas (which powers your ODM) and the sharpness of your blades, which feeds in an extra dimension of tactics when facing down those Titans. The movement can take a little getting used to, especially with a camera system that often takes too long to correct itself (usually when fighting in the confines of a busy street or building complex), but once you’ve nailed the mechanics it's truly exhilarating as you traverse long distances in a manner not too dissimilar to web-slinging of The Amazing Spider-Man. With its focus on melee combat (you’ll always be armed with a pair of swords for some up close and personal butchery), the ODM enables you to swing around buildings, escape danger at a moment’s notice and zone in on those titular giants that keep invading your home and eating people. The ODM (or Omni-Directional Mobility gear, if you'd prefer) - a pair of waist-mounted grappling hook launchers - have been noticeably tweaked since the first game, and a simple press of ‘Y’ will attach them to any nearby buildings, trees or Titans, launching you into the air like a catapult. The big difference between the two is verticality, and it’s here that this sequel confidently sets itself apart. Both series task you with taking down giant beasts, targeting body parts and using the resources dropped to build stronger and downright nasty new weapons. It’s impossible to say anything about Attack on Titan 2 without discussing its similarity to Capcom’s world-dominating franchise. The result is as action-packed Monster Hunter-aping romp that’s true to its smash hit licence, but one that’s so authentic it sometimes leaves you feeling like an outsider, looking in.Īnd yes, we said the ‘M’ word. Attack On Titan 2 does just that, sticking rigidly to the story of the dystopian show’s first two seasons. Fans aren’t just clamouring for stories set in those familiar worlds they want the stories from those hallowed vaults, rebuilt in interactive form in all their polygonal glory. ![]() If the recent barrage of Dragon Ball games has taught us anything, it’s that games based on popular anime/manga are at their very best when they embrace their source material with the passion of an obsessive cosplayer.
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